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paperbackEngels480 blz.9780240815824
2e druk
17-6-2011
Andrew Gahan delivers the expert techniques in '3ds Max Modeling for Games, 2nd edition'. Meer
paperbackEngels548 blz.9780240818818
1e druk
7-7-2011
Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Meer
paperbackEngels316 blz.9781430258308
1e druk
23-8-2013
'Beginning Android C++ Game Development' introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). Meer
paperbackEngels258 blz.9781430219682
2009e druk
24-6-2009
With games on the iPhone the most popular category on Apple’s Application Store, this is the first book specifically about developing games on the iPhone. Meer
ingenaaidEngels255 blz.9781484237441
1e druk
10-7-2018
Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Meer
paperbackEngels714 blz.9781430246770
1e druk
9-11-2012
'Beginning Android Games, 2nd Edition' offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. Meer
paperbackEngels508 blz.9781430263371
2014e druk
29-5-2014
Have you ever wanted to include believable physicalbehaviors in your games and projects to give them that extra edge Physics for JavaScript Games, Animation, andSimulations teaches you how to incorporate real physics, such as gravity,friction, and buoyancy, into your HTML5 games, animations, and simulations. Meer
paperbackEngels416 blz.9781430263401
1e druk
20-3-2014
'Beginning HTML5 Games with CreateJS' provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. Meer
paperbackEngels473 blz.9781402014932
1e druk
31-10-2003
Proceedings of the NATO Advanced Study Institute, Stony Brook, New York, U.S.A., from 7 to 17 July 1999 Meer
gebondenEngels416 blz.9781119259763
2e druk
25-8-2017
'Algorithms and Networking for Computer Games, Second Edition' is written from the perspective of the computer scientist. Meer
paperbackEngels240 blz.9781118180938
1e druk
13-4-2020
'50 Digital Team-Building Games' biedt stimulerende warming ups, teamactiviteiten en groepsavonturen voor teambuilding, met behulp van Twitter, GPS, Facebook, smartphones, en andere technologie. Meer
paperbackEngels430 blz.9781098113711
2e druk
25-8-2023
This cookbook pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible. Meer
paperbackEngels499 blz.9780134597201
1e druk
28-3-2018
C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Meer
paperbackEngels240 blz.9780071343367
1e druk
1-5-1999
paperbackEngels337 blz.9783319875767
1e druk
4-6-2019
After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. Meer
paperbackNederlands120 blz.9789090325163
1e druk
23-1-2020
Leerlingen hebben behoefte aan feedback. Ze willen weten of ze goed bezig zijn en waar de kennis en of vaardigheden tekort schieten. Meer
gebondenNederlands224 blz.9789401479288
1e druk
2-12-2021
Ben je dol op computers en games? En wil je ontdekken wat je allemaal kunt doen met Scratch? Meer
paperbackEngels261 blz.9781593276652
1e druk
18-9-2015
'Game Art' is a collection of breathtaking art from 40 video games and interviews with their creators. Meer
gebondenEngels224 blz.9780262042604
1e druk
10-9-2019
In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Meer
paperbackEngels382 blz.9780865478978
1e druk
13-4-2020
During his more than 40 years in the business, Richard Williams has been one of the true innovators, and serves as the link between the golden age of animation by hand and the new computer animation successes. Meer