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This book constitutes the proceedings of the 15th International Conference on Web Information Systems Engineering, WISE 2014, held in Thessaloniki, Greece, in October 2014. Meer
This book constitutes the refereed proceedings of the 36th German Conference on Pattern Recognition, GCPR 2014, held in Münster, Germany, in September 2014. Meer
The two volumes LNCS 8814 and 8815 constitute the thoroughly refereed proceedings of the 11th International Conference on Image Analysis and Recognition, ICIAR 2014, held in Vilamoura, Portugal, in October 2014. Meer
The two volumes LNCS 8814 and 8815 constitute the thoroughly refereed proceedings of the 11th International Conference on Image Analysis and Recognition, ICIAR 2014, held in Vilamoura, Portugal, in October 2014. Meer
This book constitutes the refereed proceedings of the 16 International Symposium on Stabilization, Safety and Security of Distributed Systems, SSS 2013, held in Osaka, Japan, in September/October 2014. Meer
Data integration is a critical problem in our increasingly interconnected but inevitably heterogeneous world. There are numerous data sources available in organizational databases and on public information systems like the World Wide Web. Meer
The visual recognition problem is central to computer vision research. From robotics to information retrieval, many desired applications demand the ability to identify and localize categories, places, and objects. Meer
Automated trading in electronic markets is one of the most common and consequential applications of autonomous software agents. Design of effective trading strategies requires thorough understanding of how market mechanisms operate, and appreciation of strategic issues that commonly manifest in trading scenarios. Meer
Human computation is a new and evolving research area that centers around harnessing human intelligence to solve computational problems that are beyond the scope of existing Artificial Intelligence (AI) algorithms. Meer
Computational social choice is an expanding field that merges classical topics like economics and voting theory with more modern topics like artificial intelligence, multiagent systems, and computational complexity. Meer
One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. Meer
Cooperative game theory is a branch of (micro-)economics that studies the behavior of self-interested agents in strategic settings where binding agreements among agents are possible. Meer
Markov Decision Processes (MDPs) are widely popular in Artificial Intelligence for modeling sequential decision-making scenarios with probabilistic dynamics. Meer
Case-based reasoning is a methodology with a long tradition in artificial intelligence that brings together reasoning and machine learning techniques to solve problems based on past experiences or cases. Meer
From driving, flying, and swimming, to digging for unknown objects in space exploration, autonomous robots take on varied shapes and sizes. In part, autonomous robots are designed to perform tasks that are too dirty, dull, or dangerous for humans. Meer
Planning is the model-based approach to autonomous behavior where the agent behavior is derived automatically from a model of the actions, sensors, and goals. Meer
Urban mobility is not only one of the pillars of modern economic systems, but also a key issue in the quest for equality of opportunity, once it can improve access to other services. Meer
Solving challenging computational problems involving time has been a critical component in the development of artificial intelligence systems almost since the inception of the field. Meer
Judgment aggregation is a mathematical theory of collective decision-making. It concerns the methods whereby individual opinions about logically interconnected issues of interest can, or cannot, be aggregated into one collective stance. Meer
General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Meer
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