Practical Artificial Intelligence

Machine Learning, Bots, and Agent Solutions Using C#

Paperback Engels 2018 9781484233566
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Discover how all levels Artificial Intelligence (AI) can be present in the most unimaginable scenarios of ordinary lives. This book explores subjects such as neural networks, agents, multi agent systems, supervised learning, and unsupervised learning. These and other topics will be addressed with real world examples, so you can learn fundamental concepts with AI solutions and apply them to your own projects.
People tend to talk about AI as something mystical and unrelated to their ordinary life. Practical Artificial Intelligence provides simple explanations and hands on instructions. Rather than focusing on theory and overly scientific language, this book will enable practitioners of all levels to not only learn about AI but implement its practical uses.

What You’ll LearnUnderstand agents and multi agents and how they are incorporated
Relate machine learning to real-world problems and see what it means to you
Apply supervised and unsupervised learning techniques and methods in the real world
Implement reinforcement learning, game programming, simulation, and neural networks
Who This Book Is For

Computer science students, professionals, and hobbyists interested in AI and its applications. 

Specificaties

ISBN13:9781484233566
Taal:Engels
Bindwijze:paperback
Uitgever:Apress

Lezersrecensies

Wees de eerste die een lezersrecensie schrijft!

Inhoudsopgave

<div>Chapter 1: Logic & AI.-&nbsp;Chapter 2: Automated Theorem Proving & First Order Logic.-&nbsp;Chapter 3: Agents.-&nbsp;Chapter 4: Mars Rover.-&nbsp;Chapter 5: Multi-Agent Systems.-&nbsp;Chapter 6: Communication in a Multi-Agent System using WCF.-&nbsp;Chapter 7: Cleaning Agents: A multi-Agent System Problem.-&nbsp;Chapter 8: Simulation.-&nbsp;Chapter 9: Support Vector Machines.-&nbsp;Chapter 10: Decision Trees.-&nbsp;Chapter 11: Neural Networks.- Chapter 12: Handwritten Digit Recognition. - Chapter 13: Clustering & Multi-Objective Clustering.-&nbsp;Chapter 14: Metaheuristics.- &nbsp;Chapter 15: Game Programming.-&nbsp;Chapter 16: Game Theory - Adversarial Search & Othello Game.-&nbsp;Chapter 17: Reinforcement Learning.</div>

Managementboek Top 100

Rubrieken

    Personen

      Trefwoorden

        Practical Artificial Intelligence